They still have a cooldown, but this now represents how long it takes before you can switch Stances. their effects are permanent until you switch stances or your Deck is damaged/destroyed. STANCES: The original temporary Special Orders (Brace for Impact, Lock On, Reload, Running Silent) have been switched to permanent Stances, i.e. Entering a battle always depletes the entire remainder of a fleet's movement points for the rest of that turn. Each Fleet can move and fight independently on the campaign sector map and has a limited number of movement points per turn. These will warp in at random once enough capacity of your own ships has either warped out or been destroyed, and you can switch which ships of a fleet are in reserve as long as the strength of the Active set does not exceed the battle max capacity. If the sum total of ships between these fleets is higher than the capacity allowed for the battle, a random selection of ships between the fleets will be held in reserve. Each Fleet has their own allowed max Strength of ships, but the allowed total strength of ships that you can take into a battle is always higher which means you can queue up to 3 fleets for a single battle. Within a single fleet any Line ship can be promoted to the Flagship at any time, replacing the previous one in the role, and this also swaps the crews of the ships so the Flagship keeps its experience level. Throughout the rest of this Wiki the leader of a fleet will be called the Commander, the leader's direct ship will be called their Flagship, the set of ships under a Commander's control will be a Fleet, and all of your forces combined will be called your Armada.
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